The work I’m bringing today is a class project I have made with my classmates and teachers. My work was to create an enemy character for the game we were developing, named: Robots, Death & Venice in Unreal Engine. Firstly, I made some research and looked for concepts and references.
I really love science fiction movies, and this project had it all.
Modeling and Hardsurface in 3dsMax, textured in Substance Painter (PBR Metalic). For baking and render, I normally used Marmoset Toolbag.
For more information and to learn more about the process of this project you can visit:
I hope you like it 🙂